In spring of 2022, I joined an incubation team to work on a product helping people build connection in a remote environment.
The intent was to bring real-time multiplayer activities and games within the Microsoft Teams app.
In a previous role, I had spent time trying to design curriculum to help remote groups connect during 2020, so this felt like a natural extension of that goal.
Highlights
As a designer on a smaller team I was able to work on multiple aspects of the product.
I worked on IceBreakers, the newest addition to the lineup along with the 3 classic games that had been reimagined for group play from Microsoft Casual Games.
I was responsible for the design of navigation features within the app, and a component system for the game tiles and ratings we needed to use.
In addition to the elements that shipped with Games for Work, I prototyped and worked on several other games for internal testing.
As an incubation we built and tested the conversation starter app. After encouraging play tests and feedback from users, it was picked to be apart of the initial Games for Work launch.
As we approached shipping, we needed to have the visual designs match up with the Microsoft Casual Game properties that would be apart of the collection.
I adapted visual patterns and styling to effectively re-skin our designs in time for the launch.
In order to help the leader of a meeting manage the group activity I designed UI patterns with a few key features.
One game concept we worked on was based on a collaborative board. Our goal was to create a dynamic that would encourage collaboration. We tried multiple configurations but found there would always be long moments of quiet as people tried to solve their words mostly by themselves.
While we had positive feedback in general, we still didn't reach the level of collaboration we were looking for. This created a "back to the drawing board" moment.
After some more exploration I proposed a dramatic redesign that centered around the moments that did stir conversation. This had all players focused on the same puzzle, but encouraged coordinated strategic guessing and submissions to achieve the goals. The amount of conversation and collaboration was much higher.
It was common to see variation in how participants responded to the activities. Some were competitive and others were more reserved and wanted something low-stakes. I looked for ways to engage less competitive players by offering metrics that stirred conversation instead.
One idea that I introduced to our IceBreakers game was to highlight shared affinity within the group. Rather than a ranking by score, we displayed a "Top 3" of people who responded similarly.
This was a broad success across test groups and sparked lots of conversation even among those who did not know each other very well before.
One convenient thing about the Games for Work app is that it is nested inside of Microsoft Teams. This made it easy to access and bring right into your meeting.
The downside is you were effectively using an app, in an app in an app.
The initial navigation flow to launch and manage apps wasn't ideal.
To help with this, I designed a persistent "Games for Work" header bar that included a linked icon to other available games and a reload button for any situations where users might get stuck.
Individually, each game had a visually lighter secondary bar that included game specific options to avoid the cognitive clutter of multiple bars.
As an app within teams, Games for Work contained a small library of games.
One component I was responsible for designing was the tile for each property.
Even though we weren't a typical app store, we still needed to include descriptors for the content including:
We had a few iterations based on sizing for accessibility and ultimately used these components in a side bar navigation and a drop down menu within the Games for Work app.
In November of 2022, "Games for Work" was made available to enterprise Microsoft Teams clients with 4 initial games.
As a fun side note, the release was featured in mainstream press including The Washington Post, CNBC, and a good natured roast by Seth Meyers.
After the initial launch, I continued to work on designing several game concepts.